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Try to expand your territory with pioneers to include as much of the land mass in the center of the map as possible because important minerals are present in each of the mountains. Ideally, you should convert the 30 settlers from the first medium residence you build into pioneers. Now build another residence, this time a large one, and then have your geologists explore all of the mountains nearby. Since there is little iron ore and relatively little coal available, you should continue, building a sulfur mine, gem mine, an alchemist’s den, one or more storage areas (for the gold), coal mine, iron smelting works and a barracks. You can supply your miners’ food needs with honey for the sulfur miners and fish (available in abundance) for the others. With 4 beekeeper’s huts and 2 meadmaker’s huts your soldiers’ promotions should proceed quickly. You will be attacked from time to time, but you can withstand the attacks of your opponent without any serious difficulties.The following list of global variables can be set using the following command: Now it is only a matter of holding out until the fighting strength of your soldiers reaches 100%. prototype_banner_guards_state: 0 = default, 1 = first group killed, 2 = both groups killed (Initial value: 0).
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prototype_banner_toppled: 0 = default, 1 = banner toppled. prototype_main_quest_state: 0 = default, 1 = traveler met, 2 = chorus camp found, 3 = town entered, 4 = banner destroyed, 5 = chorus killed (Initial value: 0). prototype_num_chorus_killed: 0 = default, 1+ = number of scarlet chorus killed in area. 0201_Adj7_State: 0 = default, 1 = despawn (Initial value: 0). 0201_CM_EncroachingArmy: 0 = Not Available, 1 = Available (Initial value: 0). 0201_CM_ForgeBoundServant: 0 = Not Available, 1 = Available (Initial value: 0). 0201_LC_Stage: 0 = First Arrival, 1 = BB Raid, 2 = Post Raid, 3 = Region Complete, 4 = Act 3 (Initial value: 0).0201_LC_Final_Region_Control: 0 = Rebel, 1 = Disfavored, 2 = Scarlet Chorus, 4 = Player Controlled (Initial value: 3).0201_LC_Enemy_Army: 0 = Default, 1 = Disfavored are Enemy, 2 = Scarlet Chorus are Enemy (Initial value: 0).0201_Intro_Merchants: 0 = Default, 1 = Player saw merchants leaving (Initial value: 0).0201_Harchiand_Requested_Meeting: 0 = Default, 1 = Harchiand asked the player to come see him after the raid (Initial value: 0).0201_Harchiand_Loyalty: Increments every time Harchiand Bronze gives a loyal answer.0201_Harchiand_Disloyalty: Increments every time Harchiand Bronze gives a disloyal answer.0201_FQ_SC_Harchiand_Fate: 0 = Alive, 1 = Dead, 2 = Found Loyal (Initial value: 0).0201_CM_OpenTradeRoute: 0 = Not Available, 1 = Available (Initial value: 0).0201_CM_FreeCitiesRaid: 0 = Not Available, 1 = Available (Initial value: 0).0201_CM_FreeCitiesEmmisary: 0 = Not Available, 1 = Available (Initial value: 0).